3: look at other tracks and, instead of copycatting, try and make something other than long,flat plains where you gain speed or long downhill slopes that end in slightly too-sharp curves at the bottom
3: look at other tracks and, instead of copycatting, try and make something other than long,flat plains where you gain speed or long downhill slopes that end in slightly too-sharp curves at teh bottom
3 years ago
5: finally, finish the campaigns to at LEAST "Fantasy" to understand what makes a great track tick!
3 years ago
4: the "ALT" key is your best friend. it auto-connects teh start of your next line/curve to the end of the last one :D
3 years ago
3: look at other tracks and, instead of copycatting, try and make something other than long,flat plains where you gain speed or long downhill slopes that end in slightly too-sharp curves at the bottom
3 years ago
3: look at other tracks and, instead of copycatting, try and make something other than long,flat plains where you gain speed or long downhill slopes that end in slightly too-sharp curves at teh bottom