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yaa yeet

BMXBenny BMXBenny
Published 1 month ago - 146 plays
yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet
32
PLAYERS COMPLETED
0:07.23
AVERAGE TIME
0.74
COMPLETION RATE
2K
TRACK SIZE
100%
(3 votes)
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  • Accelerate
  • Back Brake
  • Lean Left
  • Lean Right
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  • Front Brake Advanced
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  • Last Checkpoint
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  • Toggle Player View Race mode only
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1 month ago

Totoca12
Totoca12

Chemistry You're welcome, man. No problem at all. And yeah, in shorter tracks the number of variables and possibilities are shorter than in longer tracks, so it's most likely to have some tied times on those tracks once in a while, depending on how the track works.

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1 month ago

Chemistry
Chemistry

Totoca12 Thanks for the omega explanation bro! Also do you reckon we got the exact same time? main_under_class check this out lmao.

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1 month ago

Totoca12
Totoca12

Chemistry I don't work for the game company, though. So there's nothing we could do to "fix it". If it's ever fixed, it could cause some problems with the ghosts, so I'm not sure they will ever do it.

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1 month ago

Totoca12
Totoca12

Chemistry It's very rare (nearly impossible) that 2 people actually get tied times on a track, the thing is that the way the game works with saving the times makes it seem closer than it actually is. Some people call this basic unit of time for the game (the 1/3 of 0.1 second thing) as "ticks". Some older versions of Free Rider only had the decimal part of a second, not the centesimal one, so it's kind of an improvement, but it's still not close to being perfect.

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