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Final Moments - Animation Beta

moinotchubb moinotchubb
Published 3 days ago - 424 plays
Tried out doing animation. I haven't yet figured out the right framerate or how fast it the portals should go. Might fix it up later. There are three 'moving' parts to the animation. If you have any tips for something like this, let me know.
88
PLAYERS COMPLETED
0:13.60
AVERAGE TIME
0.62
COMPLETION RATE
2906K
TRACK SIZE
74%
(19 votes)
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3 hours ago

Hope41
Hope41

Pie42 nice point, don't worry that makes perfect sense

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15 hours ago

Pie42
Pie42

Hope41 at this point i think the select tool on fr.app w/ copy + paste on is a lot easier lol (not that i'm biased or anything...)

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15 hours ago

Pie42
Pie42

the other issue is how you're slowing the framerate. your current method is very jerky, but by using overlapping portals that just go back and forth to some other place, you can ensure that only the ticks that aren't rendered are spent away from the image, which should give you what you're going for. it's hard to explain over text; please reach out if you want me to explain better

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15 hours ago

Pie42
Pie42

moinotchubb part of your issue is that your portals are too short. anything under 1500 units (that's 150 of the size 10 squares, or 7.5 of the largest squares) is subject to the camera smoothing that's present everywhere in the game, while jumps >1500 units are instantaneous.

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